Chapters and case studies
Foreword by Tom Igoe
Preface by Claire Rowland
Chapter 1: What’s Different About User Experience Design for the Internet of Things?
by Claire Rowland
- How Is UX for IoT Different?
- A Design Model for IoT
Chapter 2: Things: The Technology of Connected Devices
by Claire Rowland
- Types of Connected Device
- Bridging Physical and Digital: Sensors and Actuators
- The Challenge of Powering Devices
- Conserving Battery Life
Chapter 3: Networks: The Technology of Connectivity
by Claire Rowland
- Why Is Networking Relevant to IoT UX?
- Networking Issues That Cause UX Challenges for IoT
- The Architecture of the Internet of Things
- Types of Network
- Network Communication Patterns
- Internet Services and APIs
Case Study: Proteus Digital Health: The Connected Pill
by Arna Ionescu Stoll
Chapter 4: Product/Service Definition and Strategy
by Claire Rowland
- Making Good Products
- From Innovation to Mass Market
- Tools Versus Products
- What Makes a Good Product?
- Services in IoT
- Business Models
Chapter 5: Understanding People and Context
by Elizabeth Goodman
- The Role of Research in Connected Product Design
- Initial Questions and Concepts
- Techniques: from Asking to Watching to Making
Chapter 6: Translating Research into Product Definitions
by Elizabeth Goodman
- Generating the Elevator Pitch
- Why Does Your Product Matter?
- What Is Your Product?
- What Does the Product Do?
- Recurring Questions for Product Strategy
Case Study: Little Kelham: Connected Home
by Matt Edgar
Chapter 7: Embedded Device Design
by Martin Charlier
- An Introduction to Thinking About Physical Objects in IoT
- Making Stuff: Differences to UX
- Essentials of the Design Process
- Three Faces of a Physical Product
Chapter 8: Interface and Interaction Design
by Martin Charlier
- Types of Interaction
- IoT-Specific Challenges and Opportunities
- Universal Design and Accessibility
Case Study: Ford SYNC 3: Connected Car
by Parrish Hanna
Chapter 9: Cross-Device Interactions and Interusability
by Claire Rowland
- Cross-Platform UX and Usability
- What Is Interusability?
- Conceptual Models and Composition
- Consistency
- Continuity
Chapter 10: Interoperability
by Claire Rowland
- The Compuserve of Things
- What Is Interoperability and Why Is It a Problem?
- How Can Devices Interoperate?
- How Can We Improve Interoperability?
- The UX of Interoperability
Case Study: LOOP: Connected Pelvic Floor Exerciser
by Adam Scheuring
Chapter 11: Responsible IoT Design
by Ann Light and Claire Rowland
- Security
- Privacy
- Social Engineering
- Environment
Chapter 12: Supporting Key Interactions
by Claire Rowland and Martin Charlier
- Setup
- In-Life Housekeeping
- Discovery
- Control Experiences
- Platforms
- The Technology of Getting Things Connected
Case Study: BRCK: Rugged Portable WiFi Hotspot
by Jeff Maina
Chapter 13: Designing with Data
by Alfred Lui and Claire Rowland
- Data in IoT
- Types of Data-Driven Product
- What This Means for Design
Chapter 14: Iterative Design: Prototyping and Learning
by Elizabeth Goodman
- The Necessity of Working Iteratively
- Using Prototypes to Answer Questions
- How Do You Decide What to Prototype?
- Evaluation: Success Demands Failure
Chapter 15: Designing Complex, Interconnected Products and Services
by Claire Rowland
- It’s Complicated…
- Scaling the UX
- Control
- Approaches to Managing Complexity